Here you will find tutorials, guides, code snippets, and general information about Game Audio.

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Keywords: Unreal Engine, C++, Blueprints, Wwise, FMOD, Middleware

2D Audio Listener for Music and UI in Unreal Engine and Wwise
UE5, C++, Code, Blueprints, Wwise, Middleware, 3D Audio Horacio Valdivieso UE5, C++, Code, Blueprints, Wwise, Middleware, 3D Audio Horacio Valdivieso

2D Audio Listener for Music and UI in Unreal Engine and Wwise

This blog post shows how to register a 2D (Non-Spatial Audio) listener and a Wwise Object to post Music and UI sounds that don’t require 3D positioning in the Game World. These Wwise objects are registered using an audio Manager and don’t get destroyed on level transitions, which means that audio playback won’t be interrupted.

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