Here you will find tutorials, guides, code snippets, and general information about Game Audio.
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Keywords: Unreal Engine, C++, Blueprints, Wwise, FMOD, Middleware
Setting up the 3D Audio Listener in Unreal Engine and FMOD
This blog post shows you how to setup the 3D audio listener in Uneal Engine and FMOD. In this post I show you how to configure the listener on a side scroller, first person, third person and a top-down view game perspectives.
2D Audio Listener for Music and UI in Unreal Engine and Wwise
This blog post shows how to register a 2D (Non-Spatial Audio) listener and a Wwise Object to post Music and UI sounds that don’t require 3D positioning in the Game World. These Wwise objects are registered using an audio Manager and don’t get destroyed on level transitions, which means that audio playback won’t be interrupted.