Here you will find tutorials, guides, code snippets, and general information about Game Audio.
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Keywords: Unreal Engine, C++, Blueprints, Wwise, FMOD, Middleware
Footsteps Audio System in Unreal Engine and FMOD (Blueprints and C++)
This blog post shows you how to create a footstep audio system in Unreal Engine 5 and FMOD. This system uses a line trace spawned from the Player Character's location down to the floor. This line trace will gather information about the Physical Material of the surfaces and set FMOD parameters to change the type of footstep sounds.
FMOD Events in Unreal Engine 5 (Play Event 2D) - Game Audio Basics
This blog post will guide you on how to play an FMOD “2D Event” in Unreal Engine 5 using Blueprints and C++ code. We will create a simple One-shot type event and a looping music type event. Additionally, we will give you a simple algorithmic design to handle the triggering behavior of these events.
FMOD Properties in Unreal Engine 5 - C++ (Events, Instances, snapshots, and more…)
This is a simple guide about the essential FMOD Properties we need to create our audio systems in Unreal Engine 5. We will learn what they are, what they do, and how to define/declare them in C++ and then expose them to Blueprints.
Unreal Engine 5 and FMOD Integration (Blueprint & C++)
This is a simple guide on integrating the FMOD plugin with Unreal Engine 5.