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Metronome - Metasound Patch for Unreal Engine 5
I created this Metasound Patch to help me implement interactive and multi-layered music segments inside a Metasound Source Asset. I intend to replicate some of the functionality from middleware like Wwise/Fmod (Pre-Entry, Trigger, and Beat/Bar Callbacks). Although this tool was created for music, I can see interesting applications for pure sound design, like triggering sample-accurate timed semi-automatic gunshots, for example.