Here you will find tutorials, guides, code snippets, and general information about Game Audio.

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Keywords: Unreal Engine, C++, Blueprints, Wwise, FMOD, Middleware

Footsteps Audio System in Unreal Engine and FMOD (Blueprints and C++)
UE5, C++, Code, Blueprints, FMOD Horacio Valdivieso UE5, C++, Code, Blueprints, FMOD Horacio Valdivieso

Footsteps Audio System in Unreal Engine and FMOD (Blueprints and C++)

This blog post shows you how to create a footstep audio system in Unreal Engine 5 and FMOD. This system uses a line trace spawned from the Player Character's location down to the floor. This line trace will gather information about the Physical Material of the surfaces and set FMOD parameters to change the type of footstep sounds.

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FMOD  Events in Unreal Engine 5 (Play Event 2D) - Game Audio Basics
UE5, C++, Code, Blueprints, FMOD Horacio Valdivieso UE5, C++, Code, Blueprints, FMOD Horacio Valdivieso

FMOD Events in Unreal Engine 5 (Play Event 2D) - Game Audio Basics

This blog post will guide you on how to play an FMOD “2D Event” in Unreal Engine 5 using Blueprints and C++ code. We will create a simple One-shot type event and a looping music type event. Additionally, we will give you a simple algorithmic design to handle the triggering behavior of these events.

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