Here you will find tutorials, guides, code snippets, and general information about Game Audio.

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Keywords: Unreal Engine, C++, Blueprints, Wwise, FMOD, Middleware

Vertical Re-Mixing in Unreal Engine with Metasounds + Quartz (Part 2/2)
UE5, C++, Code, Blueprints, Metasounds, Quartz Horacio Valdivieso UE5, C++, Code, Blueprints, Metasounds, Quartz Horacio Valdivieso

Vertical Re-Mixing in Unreal Engine with Metasounds + Quartz (Part 2/2)

This blog post shows how to implement a simple looping music cue using Unreal Engine's Metasounds. This music cue has four “layers” that play interactively and in sync, one on top of the other, to create a vertical re-mixing system. Finally, I show how to trigger changes or states on this metasound using a Quartz clock.

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Vertical Re-Mixing in Unreal Engine with Metasounds + Quartz (Part 1/2)
UE5, C++, Code, Blueprints, Metasounds, Quartz Horacio Valdivieso UE5, C++, Code, Blueprints, Metasounds, Quartz Horacio Valdivieso

Vertical Re-Mixing in Unreal Engine with Metasounds + Quartz (Part 1/2)

This blog post shows how to implement a simple looping music cue using Unreal Engine's Metasounds. This music cue has four “layers” that play interactively and in sync, one on top of the other, to create a vertical re-mixing system. Finally, I show how to trigger changes or states on this metasound using a Quartz clock.

Read More