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Keywords: Unreal Engine, C++, Blueprints, Wwise, FMOD, Middleware

Post MIDI On Event in Wwise and Unreal Engine
UE5, C++, Code, Blueprints, Wwise, Middleware, 3D Audio, MIDI Horacio Valdivieso UE5, C++, Code, Blueprints, Wwise, Middleware, 3D Audio, MIDI Horacio Valdivieso

Post MIDI On Event in Wwise and Unreal Engine

In this blog post, I show how to use Wwise MIDI functionality to trigger sample accurate fire weapon sounds. I also show how to use the AK::SoundEngine::PostMIDIOnEvent function in C++ to create a sample-accurate MIDI sequence. Additionally, I show how to set up a callback function from the audio engine to drive non-audio gameplay actions.

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